General VFX
Houdini/Unreal
Explosion polish/gameplay logic
Axiom sim
Rendering and noise reduction
Flocking polish
Fluids as Pyro Fuel
Pyro flipbook, emission from vert color
Door destruction rig
Hologram VFX
Axiom Effectors
6p Lighting/Pyro sim
Learning result: Applied Houdini (Controlling Magic)
Old reels:
Hard Surface techniques
Modeling & Rendering
Character studies (high poly/low poly, rigging, animation, abstract particle rendering, wet maps)
Modeling | Rigging | Animation | VFX
Environments