General VFX

Houdini/Unreal

A small sample of environmental effects I created and worked on for Halo: Campaign Evolved

Explosion prototype and gameplay logic

Axiom sim

Karma rendering and noise reduction

Niagara emission from vert color

Door destruction rig

Hologram VFX

Fluid as pyro fuel

Rebelway (Mastering Destruction)

Axiom Effectors

Houdini 6p lighting tool

Applied Houdini (Controlling Magic)

FX reel 2022 | Different VFX Creation methods for Smite

Old reels:

FX reel 2018 | General VFX | Outdated Email


Hard Surface techniques

Modeling & Rendering


Character studies (high poly/low poly, rigging, animation, abstract particle rendering, wet maps)

Modeling | Rigging | Animation | VFX


Environments

Modeling & Rendering


Contact

mikesawicki64@gmail.com

https://www.linkedin.com/in/mikesawicki64/